Read. Plan. Conquer.
A deep, single-player RPG rendered in a custom, lit character-cell engine — build one hero across sixty levels in a world that remembers you.
The Game
Depth without friction, over a hundred sessions.
Tomes & Tactics is a single-player RPG for the long haul: class identity runs deep, death means a corpse-run back to your remains, and the world rewards patience over a single run. Explore themed, multi-floor dungeons, unravel quests across the world of Valdremoor, and specialize through deep skill and spell trees — all rendered in a bespoke engine where simulated light and cone-of-vision make a character-cell world feel genuinely alive.
60 Levels
Roughly a hundred abilities per class across four archetypes. Progression built for many sessions, not one weekend.
11 Races · 14 Classes
From Ogre Shadow Knights to Gnome Enchanters — strong identity, real restrictions, builds that matter.
Meaningful Death
Corpse-run recovery by default; permadeath is an optional hard mode. Every choice carries weight.
A Living Renderer
Simulated lighting, cone-of-vision, and surface blending — the terminal aesthetic, brought to life.
Valdremoor · by night
Support & Contact
Need a hand?
Questions, bug reports, or feedback — reach the studio directly and a human will get back to you.
→ support@gnomishgames.comElsewhere — coming soon