Read. Plan. Conquer.
A deep, single-player RPG rendered in a custom, lit character-cell engine. Raise a party of three across sixty levels in a world that remembers you.
The Game
Depth without friction, over a hundred sessions.
Tomes & Tactics is a single-player RPG for the long haul: class identity runs deep, death means a corpse-run back to your remains, and the world rewards patience over a single run. Explore themed, multi-floor dungeons, unravel quests across the world of Valdremoor, and specialize through deep skill and spell trees. It is all rendered in a bespoke engine where simulated light and cone-of-vision make a character-cell world feel genuinely alive.
60 Levels
Roughly a hundred abilities per class across four archetypes. Progression built for many sessions, not one weekend.
11 Races · 15 Classes
From Ogre Dark Paladins to Gnome Enchanters. Strong identity, real restrictions, builds that matter.
Meaningful Death
Death costs you your position, not your character: your body stays where it fell, and getting back to it is the price. Every choice carries weight.
A Living Renderer
Simulated lighting, cone-of-vision, and surface blending. The terminal aesthetic, brought to life.
Valdremoor · by night
Latest Update
The game is still being built.
v0.5.37
- Mordecath the Pale is a person now.
- Trainers turn you away in their own voice.
- The Troll main quest begins: The Drowned Totem.
- The Human main quest now starts where you do.
- Evil characters have their own way in.
Support & Contact
Need a hand?
Questions, bug reports, or feedback. Reach the studio directly and a human will get back to you.
→ support@gnomishgames.com