Gnomish Games

Read. Plan. Conquer.

A deep, single-player RPG rendered in a custom, lit character-cell engine. Raise a party of three across sixty levels in a world that remembers you.

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The Game

Depth without friction, over a hundred sessions.

Tomes & Tactics is a single-player RPG for the long haul: class identity runs deep, death means a corpse-run back to your remains, and the world rewards patience over a single run. Explore themed, multi-floor dungeons, unravel quests across the world of Valdremoor, and specialize through deep skill and spell trees. It is all rendered in a bespoke engine where simulated light and cone-of-vision make a character-cell world feel genuinely alive.

60 Levels

Roughly a hundred abilities per class across four archetypes. Progression built for many sessions, not one weekend.

11 Races · 15 Classes

From Ogre Dark Paladins to Gnome Enchanters. Strong identity, real restrictions, builds that matter.

Meaningful Death

Death costs you your position, not your character: your body stays where it fell, and getting back to it is the price. Every choice carries weight.

A Living Renderer

Simulated lighting, cone-of-vision, and surface blending. The terminal aesthetic, brought to life.

Tomes and Tactics key art: a moonlit castle, a lone mage, and heroes gathered beneath the title

Valdremoor · by night

Latest Update

The game is still being built.

v0.5.26

  • Hand Wraps look like what they are.
  • Bare hands read as a fist.
  • Facing is no longer something you can switch off.
  • You can see what you are holding.
  • Walking into something no longer uses it.
All updates Read the manual

Support & Contact

Need a hand?

Questions, bug reports, or feedback. Reach the studio directly and a human will get back to you.

support@gnomishgames.com

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